I Need Some Friendly Advice: Making Games is Fun and Trying

Hey Matt,

I feel the same way, those early modding communities were so much fun!
As for indie developers, you are right it really wasn’t until people saw potential that we were welcomed into the game development landscape.
Then again, even now people ridicule us or just complain about our philosophies. But, yeah, it’s all ok once we as a community is good with each other.
Haters will always be there (and rightfully so in some cases).

You actually just reminded me about something.
I’m sure, since like me you’re a big fan of Romero’s work you already saw this but if you (or anyone for that matter) has yet to watch this, give it a look (provided you have an hour and a half):
v=b86PwuzyxlY
Romero and Ryan McCaffery Co-Op through the entire first episode of DOOM. Romero talks about some really good stuff and gives some nice little hints and tips for all us level/game designers.

Also, I found two good videos featuring Carmack

Wolfenstein 3D (I enjoyed the quick talk about Catacomb 3D which most people don’t know about):

?v=amDtAPHH-zE

Lighting and Rendering Keynote (Quake-Con 2013):
v=IyUgHPs86XM
Congratulations on hooking up with Senior Council! It’s good to have them with you, just in case (if you need any more reason check out this thread I made: https://forums.unrealengine/showthread.php?27343-An-Odd-Occurance-I-think-I-should-ve-gotten-a-lawyer&p=118044#post118044 ).


You really make a good point. It’s really just on us and how much we can do.
I’ll definitely keep you posted. By Wednesday I should have finalized my design and which I will do (I have everything typed up now, so I can
clearly look at each idea).
By the way, I think doing a Kickstarter is a good idea, but just be careful there’s a great deal of controversy boiling around Kickstarter
(after the “Areal” fiasco).
Let me know if you ever need help, I’d be happy to take some time to lend a hand!

Good Luck,

~ Jason