I Need Help With BPI Communication

[quote=“ClockworkOcean, post:10, topic:145632”]

Get all on tick is ok if you have small number of whatever you’re getting, like < 10.

But if you want the widget to constantly reflect the status of a variable somewhere else ( like in the player for instance ), you just have to do that in the bind. Then it happens automatically.

Here’s an example:

Let’s say I have a location variable that I want to update constantly as text, I pass in a reference of the Actor. I can bind the text to the variable or I can set text with a tick. If the widget already has the info and reference to update, isn’t a bind similar to a tick?