I need help on controlling/creating buttons for Imported animations that are exported using Datasmith

  1. You can drag and drop your level sequence in your world outline so now it is a level sequence actor
  2. Then in your blueprint you get a reference to that level sequence actor:
    either you set it up your self with variables - you make a levelsequence actor variable in your blueprint, and in the details of the blueprint actor in your world outliner you reference to the level sequence actor-
    or you do some code to query it
  3. then you can perform operation on your level sequence actor, like play.

Regarding breaking down the animations, I am not so sure, that will probably be some copy paste of animation track in new Level Sequence Assets.