yes they spawn at 0,0,0 no matter what happens, i need to raise a big point now that i wasnt going to raise here as i thought it was a separate incident, im not 100% sure but i think i still got it without spawning asteroids,
actually that when asteroid (in last pic) is spawned i think for everyone (because ive not counted them all and checked against tick time) they cause this error
ERROR/WARNING REPORTED IN EDITOR
then i click on it and this shows
“assessed none “call func_array_get_item” from node construction script in blueprint galaxyBP”
i neglected to mention as my construction script is completely empty ?