I need help displaying a text varable in a text widget

Here is a tutorial I made a while back on Save/Load mechanics. I don’t see any screen shot so far where you actually “save” data, or “load and SET” the widget text variable FROM the “Saved data”. You just have a “save game actor” with a text variable in it. But you never “set” that variable to anything, and when you “load” you never “set” the text on your widget to the “save game variable value”. There are time stamps in the description so you can go to exactly where I save and load game data and see if you have anything like that implemented.