In that particular quad’s case:
FVector First = Triangles[1] - Triangles[0];
FVector Second = Triangles[2] - Triangles[0];
Normals[0] = FVector.CrossProduct( First, Second ).Normalized();
In that particular quad’s case:
FVector First = Triangles[1] - Triangles[0];
FVector Second = Triangles[2] - Triangles[0];
Normals[0] = FVector.CrossProduct( First, Second ).Normalized();