I made a localized physics system in Unity 5 (artificial gravity, inherited transforms, etc) and want to port it to Unreal. Running into a large wall. Video inside!

You can download LocalSimulation by Peter L. Newton from this location

Note that this solution was WIP and does not contain a solution for dealing with skeletal meshes.

Fortunately, I’ve found another example that does support this. More information and download link can be found here: Local Field Volume by Irakli

Hope that helps!