I just want Networking stuff ESPECIALLY in VR to work out of the box… among other things, I should NOT have to use community plugins (that have been around for 6+ months) to fixes bugs currently in the engine.
That’s my only gripe really… there are SO MANY PRs… but Epic is not really doing much about them.
Most devs are either at the mercy of the community for things, when it DOES come to engine fixes/workarounds, which is fine if you can use community tools in your lineup, but then the problem becomes being TIED to that community member(s) contributions, and if they stop dev for it at a certain point and no one picks it up again… well now, you’re back at square one again.
As for framework additions…I rather Epic takes care of this PR problems, prioritizing BUG FIXES instead of adding features. We are already freaking feature heavy ALL OVER THE PLACE. Except AR… but that’s probably coming sooner or later and will have its own headaches.
TL;DR: Epic needs to prioritize fixing long standing bugs (especially when the fixes are out in the wild and they just need to merge them in). The community should NOT be the ones doing all the work. Sure, the engine is open-sourced, but I think they are making that their crutch. The expected result right now is… if something is f*cked up in the engine, and Epic does NOT want to fix it right away, they are expecting the community to do so… or they are just expecting the community to so from the start while they move on adding silly useless things like VR Editor.
****, that wasn’t really a TL;DR. But I suppose I had a lot on my mind and this thread kind of let me vent out what I’ve been thinking lately.
FIX VR Replication issues. VR was supposed to be this big deal, well, make it RIGHT first before moving on to other things… don’t just let it stay broken.
Alright, I think I am done now, the whole VR Replication issue is silly. Oh, now I am just repeating myself, peace out.