I love the engine but why is it so bare bones?

I am not one for open world games but can someone please point out to me which engine uses Realtime GI for that sort of thing, I mean even for “corridor” games these days i rarely hear or see devs using realtime GI and if they do, it’s only scarcely (for some color bleeds here and there like the one in the recent gears of war game, and even they had to use it scarcely because of performance issues) and Never for Key Base lighting.

One example is Decima Engine running Horizon, That’s a Brand new engine developed with maximum optimization and visuals in mind for today’s open worlds, and even they don’t have realtime GI, i mean the hardware these days is still barely running things on screen let alone Realtime GI.

Don’t get me wrong I would love to have the feature but let’s be reasonable? I would much rather see Solid IK (like Ikinema built in) and plus bug fixes etc… before something massive as GI and realtime Nvidia hair (which looks horrible by the way) or Realtime water (also looks horrible bunch of large blobs on screen with no sense of scale and they can’t increase the res outside some Nvidia tech demos running on bizzilion SLI cards because it will kill an already dead scene further), but I am for a nice ocean or water surface simulator, especially for real time water surface deformations, we’ve been working with workarounds for that feature since forever, also landscape and deformations, tessellation optimizations, that sort of stuff should be on top of the list.