Well if you check the EA docs released right now where they made a new light manager where can place 65000 lights in realtime in the Epic Citadel from UDK times you can notice they made there nice things, Epic don’t show any new since the 2015 GDC, so the last new things they made was in 2014, is 2017 lets see what they show in the GDC, the GDC usually show new contents and things that are modern or new coming from ideas, at this point is true Epic have huge leaks compared with any AAA engine or even Unity, Cryengine etc like Volumetric fog, volumetric light, volumetric clouds, realtime GI, proper physics and vehicle physics, the BSP system keep broken and not fixed yet, aswell the other engines start to get voxel terrain or other kind of things, the lights keep so costly and there is not negative lights support. I don’t want to drop poop but when someone is over the community for 3-4 years and keep looking Epic don’t add any of the requested things from users then get to start a bit bored, you can work with old things but don’t evolve isn’t a good signal for any.
But as said lets see what Epic show in GDC this year…
The engine isn’t in bare bones to me but I don’t know why the devs don’t focus in divide the work and fix each part of the engine, there are too many bugs and engine crashes that they don’t fix or don’t event test the contents to catch the problems looks like.