I love the engine but why is it so bare bones?

Hey sorry I hadn’t gotten a response into this thread yet. It’s a really interesting discussion. Of course we are going to try to provide as much useful content as possible, but sometimes it’s not all out the door yet. I see a few requests in this thread that we’re actively working on (VR replication out-of-the-box), a couple of new ones that I’m wrapping up into a report and a couple things that are just unavoidable game development hurdles. I also sent the marketplace feedback to that team to assess.

Tutorials are definitely high on the priority list and we have a lot of new initiatives there to provide more content to the community. For example, you may have seen how we’ve worked with Mathew Wadstien and will be working with more tutorial creators in an official capacity.

There is not much we can do about replication requiring you to watch a lot of tutorials, as the reality there is replication takes quite a bit of work on the developer’s side no matter what engine you choose. We do have plans for better steam integration and exposing more replication functions to BP, but even if 100% of that was already done, you’d still probably need to watch a bunch of tutorials.

There is a lot to address over this whole thread, so I’ll break down the various asks as best I can and get them to the appropriate people.

Thanks a ton for the feedback!