Create new project and move everything to new project forder, if assets won’t be visible import them. If you have C++ modules you will need to add them manually to uproject file, put this below "Description": "",, i think what you should enter here is self explonatory :
"Modules": [
{
"Name": "ModuleName",
"Type": "Runtime",
"LoadingPhase": "Default"
}
]
You also create C++ project with same name, by defult UE4 creates 1 C++ runtime module with same name as project name