Thanks for the info. I’ll have to try that out.
The sample FPS blueprint exists to give you basic FPS functionality. Weapon swapping is a basic function. Usually, you have a pistol, a shotgun, a machine gun, a rocket launcher, and a laser gun (and sometimes also a melee attack) at your disposal, in a FPS. Why is this not part of the sample FPS blueprint?
How do I set a material for the camera?