I imported a png from a blender file I made to use as a texture in unreal engine, but when I use the texture on an object in unreal engine, it does not scale properly.

I created a png file from a planet blender project I made to use in unreal engine, but when I import the file into unreal engine, the texture will not properly cover a sphere. I’m trying to figure out how to scale the sphere to the texture or the texture to the sphere. I’m relatively new to blender, so anything helps!

Thanks

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It’s all to do with how you mapped out the UVs in Blender.

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