I have weird physics when I load a level from blueprint

Just wanted to say after digging the real problem is the “.MapName” at the end. Full paths work as long as the path doesn’t have that.

“MapName” works. “Content/Maps/MapName” works. “Content/Maps/MapName.MapName” loads but has collision and other issues.

I have a project with many sample maps from third parties, so just the short name alone doesn’t work for me and I needed the full path.

1 Like