Physics Handle is the way to go. However, I’m sure that a lot of tutorials are for UE4, and you’re using UE5, where things may be a little different.
First, you need to decrease Linear Damping of the Physics Handle. A value of about 50 is okay-ish.
Second, call Wake Rigid Body on the grabbed component. Without it, it barely moves, if at all, which looks like nothing works.
PhysicsHandle | blueprintUE
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