nice. me too actually, i’m quite obsessed with optimization.
imho there’s always a trade-off, and some optimizations will incur in extra workflow overhead.
also i believe by definition an optimization will create rigidness, and reduce your flexibility, since it usually leverages a specific situation. not a reason to not do it, but something to keep in mind, i think.
agree. that’s something i’ve learnt in my experience that happens in many if not all things.
no prob good luck
if your project is public i’d love to check it out.
also if you like optimization, please check out my free open source plugin for the significance system. it allows you to do a lot of different dynamic optimization based in dynamic rules. (for example visibility/distance, tickinterval, etc).
jerobarraco/JSig: Plugin to handle significance very easily on unreal engine 5 - Codeberg.org