Ok, I have a multicast event which shoots the line trace and that multicast custom event is plugged into a custom event that runs on the server then that custom event is activated by another custom event which I playerside. My game has third person and first person modes btw and in third person mode the line traces shoot out from the third person camera while in first person they shoot out of the first person camera. In singleplayer it works great (can’t say the same for multiplayer…) If you didn’t understand me (tbh I don’t understand me either). Here’s the link to the video I followed: UE4 Multiplayer FPS Shooter tutorial PART 4: Hit-scan line trace with health replication - YouTube