Alright, first tip would be to add your context mapping at beginplay and not on event tick. This won’t cause you problems right now but it makes things odd later.
Next, none of the execution nodes on any of your inputs are going anywhere right now. I’d connect either triggered or ongoing to the set actor rotation. However I’d probably just add to the rotation one way or another instead of setting it unless you want really snappy rotations. That said depending on your movement component you could use controller nodes like this:
