I downloaded a MetaHuman in Unreal Engine 5.6 and selected the option for 8K textures during the download process. However, when I check the Textures folder inside the MetaHuman’s content directory, all the textures appear to be 2K resolution, including the face textures.
I was expecting to see 8K face textures since that option was selected. Am I missing something? Does Unreal Engine store the higher-resolution textures in a different location, or do I need to trigger an additional download or setting to see and use the 8K textures?
Hi,
You can go to the following path:
/All/EngineData/Plugins/MetaHumanCharacter/BuildPipeline
There, you’ll find a file called BP_DefaultLegacyPipeline, which contains some settings used during the build process of your MetaHuman.
Next, check the texture graph instance that includes the TGI_Skin_sRGB asset. From what I understand, this graph defines certain rules used to bake the textures.
The issue is that by default, only the Base Color texture is set to 2K resolution. Changing it to 8K should resolve your issue.
Good luck!
This seems to be true whatever setting you put in the assembler panel. However, after assembling, stay in the Metahuman Creator (MHC) and go to the Metahuman Character menu (top centre left) and there you can download the full size face textures - not body though - don’t know why. You can simply export, add to the same texture folder and use that then instead.