I don't really know what these error are...

I’ve got these error messages:
-We hit an error while cooking this content
-errors.com.epicgames.content-service.cook_failure
-CookJobId:584dce12-c07c-4475-ab45-8bb94a6c92c6
-An error occurred while communicating with the game servers (failed to cook module 25224e5c-497f-663d-af4d-8c9e1beaefa2 (artifact 5b814a62-54eb-4b98-9a66-f9eb10b6bb3a:linux-server) (cookJobId 584dce12-c07c-4475-ab45-8bb94a6c92c6) with error code errors.com.epicgames.cookplugin.assetvalidationerror).

Hi @Beastusz,

It looks like your project failed when cooking for Linux, during asset validation. This can be caused by missing or corrupted files. If you can find any red erorrs on your output log, this might help indicate what particular assets are failing. Otherwise, the best way to check for the cause is to run a full asset validation check.

In your content browser, start by fixing any redirectors.

Then, run an asset validation.

If you’re lucky, it might just be as simple as a file path that is too long.

Good luck! Let me know if you need any more help.

It says this error message when I open the project in uefn:
Non-streamed actor (IsSpatiallyLoaded=false) /BrainrotBoxPvp/BrainrotBoxPvp.custom model device3 references Streamed actor (IsSpatiallyLoaded=true) /BrainrotBoxPvp/BrainrotBoxPvp.TRALARERO . Content or devices not marked for streaming cannot reference streamed content or devices. Either remove the reference to streamed content or mark the referenced content as non-streaming

Alright, so it sounds like your actor BrainrotBoxPvp.custom references BrainrotBoxPvp.TRALARERO, and your first actor is always loaded while your second actor is spatially loaded. This is incompatible because the first model can not be loaded without the second model also being loaded.

The easiest solution here is to turn off “is spatially loaded” on the actor BrainrotBoxPvp.TRALARERO

If the two actors are physically near each other, you could instead set the first actor to “is spatially loaded” and that should also clear up the error.