I decided to try C++

The bottom line is that blueprints are powerful at a glance but to utilise them fully, you may need to dive into C++; not a friendly environment for the faint of heart. That’s what the thread is all about, right? If you do not, you’re risking delivering another Steam asset flip. On the other hand, great design and development skills often mitigate the downsides of the tools, to an extent. If you have them (the skills, the motivation and the know-how), fret not. Making games is not that hard, making good games is. Good products sell themselves and are a testament to your skills.

On multiple occasions you’ve made controversial statements regarding yours and others’ aptitude, often belittling folks more successful than yourself. I’m basing this on an assumption that you’ve yet to deliver a product one can be proud of. Whatever it is that you value.

You’ve tried it, you had it explained, you’re underwhelmed by it, move on. Blueprint ftw.

Controversy for the win.

“…you may need to dive into C++; not a friendly environment for the faint of heart. That’s what the thread is all about, right? If you do not, you’re risking delivering another Steam asset flip…”
Still can’t beat this tho

Looks like yet another “hammer vs screwdriver” thread?

It’s an almost perfect example of Dunning Kruger, so it has that going for it.