I can't get this first c++ tutorial to work; code looks good, but actor has no transform

Here’s my .h:
`
// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include “CoreMinimal.h”
#include “GameFramework/Actor.h”
#include “FloatingActorTwo.generated.h”

UCLASS()
class QUICKCPPTRY2_API AFloatingActorTwo : public AActor
{
UPROPERTY(VisibleAnywhere)
UStaticMeshComponent* VisualMesh;

GENERATED_BODY()

public:
// Sets default values for this actor’s properties
AFloatingActorTwo();

protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;

public:
// Called every frame
virtual void Tick(float DeltaTime) override;

};`