Here’s my .h:
`
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include “CoreMinimal.h”
#include “GameFramework/Actor.h”
#include “FloatingActorTwo.generated.h”
UCLASS()
class QUICKCPPTRY2_API AFloatingActorTwo : public AActor
{
UPROPERTY(VisibleAnywhere)
UStaticMeshComponent* VisualMesh;
GENERATED_BODY()
public:
// Sets default values for this actor’s properties
AFloatingActorTwo();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};`