I can't get the camera to follow the character movement.

That’s what was happening when the camera was not rotating. It was looking at the whole object (centre):

The capsule is the root of the character. If I move just the mesh… well, the character stays where it was. So we want to look at the mesh since that’s the moving part. However, since it’s a skeletal mesh, it has a root and many moving parts worming around.

Let’s say I wanted to camera-track Quinn’s left pinky:

Give it a try and do tell if that’s satisfactory.

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