That’s what was happening when the camera was not rotating. It was looking at the whole object (centre):
The capsule is the root of the character. If I move just the mesh… well, the character stays where it was. So we want to look at the mesh since that’s the moving part. However, since it’s a skeletal mesh, it has a root and many moving parts worming around.
Let’s say I wanted to camera-track Quinn’s left pinky:
Give it a try and do tell if that’s satisfactory.