I can't get rid of the sound in the air

I did as you showed, the editor does not issue errors, but the sound is obviously not playing

Sorry for taking so long to answer

Okay so it probably isn’t volume.

Where are you SETTING your “Sound” component? How do you ensure it has a sound file in it? can you show where you’re doing that?

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In Event BegiPlay, I set the sound component using this code

I hope I understood your question correctly

Yes, you understood correctly-

But now we must do the same for “Music”. Where is “Music” set?

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Music is a variable whose default type is walking sound

Instead of this, you could simply make an Audio Component on the Player.

Here, this should do it all for you: :slight_smile:

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Hello for some reason an error is coming out

Runtime schema error: “An attempt was made to access AudioComponent_0 via the Sound property, but AudioComponent_0 is not valid (pending elimination or disposal).” Node: Play Graph: EventGraph Function: Execute Ubergraph Ball Mini Schema: Charmini

I did as you showed,so I’m sorry if I did something wrong

I want to add that I made a double jump, so there are 2 jumps at once instead of 1.

Is there any way to get rid of errors without getting rid of double jumps?

It might have something to do with the “Add Audio Component” nodes.

At no point should you need to add an audio component. You can just use the one you have- I don’t understand why these are here.

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Sorry I just did everything through different tutorials, sorry again

Did that fix the problem? What is the state of things? Let us know! :slight_smile:

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I’m sorry I lost the Internet and couldn’t notify you

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