I can't find right settings for Uv Projection in Blueprint, Stretching, TexCoord


When I use TexCoord, as you can see texture is rotated 90 degrees. If I Use Absolute World Position vertical surfaces are Stretching. These are imported fbx files from fusion 360. Since I have more han 100 meshes, I need a solution will apply to all so I am trying to fix in the material. How can I get it right?