I can't figure out how to use the "AttachToComponent" node

I’ve add movable static mesh actor into map and create this setup:

It slowly moves and when I step on it it looks like my character successfully attached.

But my character moves x2 faster than platform itself. I think its because engine already attached actor to moving platform by some native logic, and I make additional attachment.

Also my character teleported somewhere if I use “Keep Relative” for location.