I can't delete an object after loading

Thank you for your answer :slight_smile:

I finally made it ! I’m sure it’s not the most perfect solution, but anyway, I show you the pictures, for you to see:

When an item is destroyed, it does this:
2e5bb726253c06b003bd03fa62dfa8df95556ad5.jpeg
UE4 10.jpg

And in the Event BeginPlay:


And besides, when I save the game, IsTakenArray is saved to, and it works great :smiley:
So with that, each item doesn’t need to hold a single variable (I just need to set the length of IsTakenArray as long as the number of items presents in the game.)