I can't change the capsule component while crawling

You will not be able to do that by using the standard character class.
You can change it if you know C++ or, (and that’s what I’d do ^^), you don’t use the capsule component for collision when crawling but instead, you use another one (or any other volume…) that you add in your BP :slight_smile:
Doing so, the forward vector used of the capsule (used by the movement component and certainly other things) will not be affected and you’ll have any collision you wish.