Hello! I want to do this for everything that is an actor. Depending on how the player has advanced in the game, there may be various blueprints present or missing. Inventory items, scenery, anything. So I tried with Actor type in my arrays. Print string says they are there when saving and loading, but unless they are already in the level, they don’t spawn. I save the transform of each actor inside its blueprint when the game starts and it seems to work. NOTE: In this photo I tried with a blueprint I use for Inventory Items called BasicItem. But same happens with Actor.
