I’m not sure but I don’t think you can use root motion on a blend space, so far I think it’s just used on animation montages, but yeah like @56legion said, the easiest way to make it look better is to set up the speed of the character to match that of the animation, then you can increase the ground friction and braking deceleration to stop the sliding but for a more complex system you can lower the speed of the character in time, it’s fairly simple to set up and you’ll be making use of the world delta seconds and not the tick