Hey thiberjam,
BindAction delegates don’t take any arguments but you are passing “float Value” in.
Change them to:
void OnStartSprint();
void OnEndSprint();
void APenmen::OnStartSprint()
{
GetCharacterMovement()->MaxWalkSpeed = 5400.f;
}
void APenmen::OnEndSprint()
{
GetCharacterMovement()->MaxWalkSpeed = 50.f;
}