Huge perf hit in editor with very large array properties

Hello,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints that are involved with this issue?
  4. Is there a minimum number of elements needs to reproduce this issue or does performance gradually reduce as you approach 10k+ elements?