Huge Landscape

Hi Ryan, I appreciate the response. I wasn’t meaning to overly criticize, it’s just that the knowledge you’ve provided (about how to combine multiple methods) is nowhere to be seen in documentation or any other format so most beginning users are stuck with the default method of making a terrain material (the first video that posted) and a few others that don’t provide much freedom, and I don’t really expect them to be able to pick through the terrain example (the one on the Marketplace) and figure out what’s going on as it is very confusing for most. I get a lot of what is happening in that material, but most of it I will not use so I’ve been looking for another set up. And as for me saying that the material was not customizable, I should have been more clear I suppose; to a user trying to learn how it works, it seems like it’s geared for certain purposes (at first glance) and perhaps not immediately usable for an average user. Also, the pictures you posted do look extremely good, so thanks for sharing them. I do feel the need to apologize for the overhaul remark; clearly the system is more capable than I initially thought, but I do think that some more tutorials perhaps over what it’s capable of are definitely needed.

I really don’t know how you can assume something like that at all; I’ve been trying to get a good working set up that accomodates my needs for an extremely long time. The only expectation people have is having somewhat of a clear guide for them to go by in terms of usability for terrain materials, and what the users have to go by is what is freely available, and what is freely available may not be enough. For example: the layer sample node that Ryan was talking about; there is no way for me to have known what purpose it served as there seems to be no docs on it and ctrl-alt clicking on it just says that it’s a “material expression landscape layer sample” and I cannot extrapolate its entire use based on those 5 words alone.