Sorry, I wasn’t clear. The cables are not attached to the ship and they are only used for decoration. They are attached to static machines on one side (the parent actor) and the end is attached to a static object in the world.
I will try everything you mentioned while I’m working on the game. I will also remove a zero or 2 from the rotation but I’m not too hopeful because I never had this problem before using the same forces for months. The cables are fairly new though but they have very limited interaction and no collision with the ship or anything else except 1 specific type of invisible actor which is used to position the cable and avoid clipping through the world. I also never have more than 1 cable at a time on screen.
Thanks, I’ll report back when I get more information.