HUD, UMG, and After Effects

Oh well that is a shame.

I was just wanting to create more visually appealing HuD designs to represent basic information. I just have basic grey squares and numbers rather than anything more distinctive currently. Was really wanting to figure out how I’d go about creating the types of more game-ready HuDs. Figured it could be done with After Effects, but apparently not. Something just about the concept of creating something like the below and moving into UE4 is being difficult for me to wrap my mind around.