HUD Text Input To Level Blueprint

Hi guys. I’m a noob but with great will to learn… I’m using Unreal Engine 5 and I manage to replicate the project, but I have issue in making connections in Level Blueprint. When I try to click and drag the (in my case) ActorSendingTXT and ActorReceivingTXT from Content Browser to Event Graph I don’t get the same node as you (from PersisentLevel). What I get is in screenshot. Where I’m making mistake. All other content of the Actors Blueprints are the same as in your example.

Than you in advance.!!!