hud problem

First you need to set up a few things in your controller. I used to get this together quickly the keys “1” and “2”. You will have to add your hud hitbox events instead.

I created an array of camera actors. If you know it’ll always be two you can also just create two variables but like this you could (theoretically) do stuff like creating a dynamic amount of cameras per level and create a button for each on so you’re not as limited.

Any way. You create that array. You can also directly set up the “Set View Target with Blend”. This basically just means change the camera.

In your level you will have to set up this “cameras” array like this:

Keep in mind that this is not a good way to do this. “Get controller” only really works in environments not using network or local multiplayer but I assume you will need neither.

The blend time defines how fast the camera view transitions between those two cameras. It will “move” from the one to the other rather than instantly change position if you don’t have 0 in there (which is the default).