HUD overlaps on Main Menu after packaging game

I have a Main Menu map [MenuMap] and a game/level [Level1-1] map. Which looks correct to me.

Perhaps the error is in how I’m calling them to the screen, either the HUD widget or the Main Menu widget.
I am calling the HUD from the playable Character Blueprint like so:

instead the Main menu is called from the MenuMap level blueprint. Then I made the main menu widget as hidden on clicking the play button/opening the level map.

Not sure if I have explained it all too well…