HUD Crosshairs not matching Mouse OnClicked Event : A Dumb Problem in the scheme of the Universe.

to add insult to injury the trace distance as set in the playerController seems to make zero difference. I have to be right up against my object to make this work.

I’m still struggling with this, i’ve played with making my collider larger, off to the side to capture the mouse click, but i can’t actually see the mouse icon and believe it’s random every game play.

I realize i probably have to use the Check trace as used in the playerCharacter for physics games, but I’m already using this, not sure I can make another check trace from the LMB in each object I encounter. I’ve tried to plug this in directly to my LMB trace in PlayerCharacter but to no avail (I had to make my object a physics object with infinite weight so it wouldn’t move)

still working on this… will say if i find any solution.