HUD Blueprint not recieving mouse events

For example, when you pick up the scepter feed the execution wire into an “Enable Input” node, and attach a “Get Player Controller” to the appropriate input. This took me a bit of head scratching to figure out. Hope it helps! :slight_smile:

I dont quite understand your expanation on how to enable the muose input in the HUD. How did you manage to be able to activate a for example click event in the HUD?