HUD Blueprint not recieving mouse events

If your inputs are in a Class Blueprint and not the Level Blueprint before it will accept any inputs you have to Enable Input inside that Class Blueprint.
For example, when you pick up the scepter feed the execution wire into an “Enable Input” node, and attach a “Get Player Controller” to the appropriate input.
This took me a bit of head scratching to figure out. Hope it helps! :slight_smile: