Hi ,
Whoops! I forgot to include a few additional steps. The steps that I have listed above will create the reflective portion of the material, but it still needs to be added to an existing material. After you have completed the steps from before:
- in the viewport click and drag to select Reflection Vector node and the Cube Parameter node
- Press CTRL-c to copy the nodes.
- Open the material that you would like to have reflections (In my example I use “M_Chair”)
- in the viewport press CTRL-v to paste the nodes.
- right click in the open area of the viewport and type “add” to create an add node
- Connect the output of the Parameter Cube node to the “A” input of the add node.
- Find the Base Color node of the material input
- disconnect the node that is currently attached to the base color input of the material node (take note of where the input is connected)
- connect the node that was previously connected to the base color input to the “B” input of the add node
- Connect the output of the add node to the base color of the material node.
This section adds the reflection that we created previously to a material ( in this example it is M_chair, but any material can be used) Click apply to apply the changes and drag and drop the material onto the desired mesh. After that you should be able to launch on and see the reflections. If these steps do not work let me know and I will look into the issue further for you.
My apologies for omitting the second portion Hopefully this works for you,