HTML5 - IKEA 3D Web catalog

Looks amazing!

I have a short question about cubemaps:
I am working on a project were I want to display some objects in a “showroom”.
I have never worked with cubemaps before, so I modelled my room in Blender and imported the fbx in UE. Unfortunately on HTML5 and iOS the scene looks not well anti-aliased, so now I want to try textures/cubemaps. I already read about the necessary setup of 6-faces-style cubemaps, the material setups, assigning the two-sided material to a sphere and so on.

However, my dds cubemap of six 1024x1024 images results in a 24MB file (which imho is rather large). Unfortunately the texture quality is not as good as I hoped but rather “blurry”. I am using ATI CubeMapGen which limits the output cube size o 1024. What image quality are you using to achieve that your scene is not really pixelated?