oh, i see what might be happening…
what port # are you running your server on?
you may need to put that in for your WebSocketPort value in:
- Engine/Config/BaseEngine.ini
- [/Script/HTML5Networking.WebSocketNetDriver]
- WebSocketPort=XXXX
and then, you can just use:
open serverIPaddress
no HTTP:// – just the IP address.
i will see if there’s an official way to do this on the fly (i.e. within your game’s blueprint or something – so that it doesn’t require you needing to have this in your config file…) – but, this should get you connected.