HTML5 ClientTravelFailure

oh, i see what might be happening…

what port # are you running your server on?

you may need to put that in for your WebSocketPort value in:

  • Engine/Config/BaseEngine.ini
  • [/Script/HTML5Networking.WebSocketNetDriver]
  • WebSocketPort=XXXX

and then, you can just use:

open serverIPaddress

no HTTP:// – just the IP address.

i will see if there’s an official way to do this on the fly (i.e. within your game’s blueprint or something – so that it doesn’t require you needing to have this in your config file…) – but, this should get you connected.