So I think it is an odd question to describe and my suggested solution is very hypothetical, so I’m sending over a link to a development build. Keep the browser console open before clicking “Play Online” and you will have a better idea of what the issue is.
To be a bit more detailed:
- HTML5 build is uploaded to my ftp server.
- Dedicated server is uploaded to Playfab.
A) Using chrome/firefox I browse to my gamename.html file on my ftp server.
B) The game loads in the browser.
C) I click my “login” button to login in to playfab and on success, I have coded it to use the command. In a previous post which I can’t for the life of me find, an unreal staff member said this was the correct syntax:
open http://serverip:port
This is where I receive the ClientTravelFailure.
The open command is successful and according to the logs it does join the server but fails to find the map. This is where I noticed above there could be a missing “/” in the syntax. It attempts to open the map using
LogNet: Browse: http:/Game/Maps/MapName
When I “believe” it should be using:
LogNet: Browse: http://Game/Maps/MapName
I can have all of this working in a local build however (using HTML5Helper/Local Dedicated Server), as noted in the original post.