HTML5 ClientTravelFailure

Yes the integer overflow is resolved… or worked around atleast by enabling the “-s BINARYEN_TRAP_MODE=clamp” in HTML5 toolchain.cs

If you play on dev4/ it should be working with minimal issues and oddly enough today I’m not seeing a spam of network performance problems. If they continue I will open a different post for that.

EDIT: Nevermind - network performance issues are still here, after the game is on for a short period of time. I will open a new post for that.