Concerning the power of 2 texture, switching to proper power of 2 textures did resolve a lag issue that was previously observable in the HTML5 build. That issue was not present on other platforms though. Good to know.
Concerning the power of 2 texture, switching to proper power of 2 textures did resolve a lag issue that was previously observable in the HTML5 build. That issue was not present on other platforms though. Good to know.