More elegant solution is:
- create derived class SceneViewExtensionBase
- override SetupViewProjectionMatrix or SetupViewPoint (set OffCenterProjectionOffset)
- insert extension by SceneViewExtension
More elegant solution is:
More elegant solution is:
Hi,
This seems really like an elegant way. Do you have a working example that you could show us (or share)? I’m curious how it performs.
Btw: another way (used by Epic in their experimental nDisplay plugin) is to modify the projection matrix directly in the stereodevice.
Oh, and thx for mentioning me on your blog, @BagelBouncer
Working example:
virtual void SetupViewPoint(APlayerController* Player, FMinimalViewInfo& InViewInfo) override
{
InViewInfo.OffCenterProjectionOffset.X = 0.5;
}
This is a very simple way to do.
Hi itouh2,
I have tried with this one but I’m clueless. The steps on the website don’t get me anywhere.
Essentially, I have installed the plugin and then followed their steps. But nothing happens really.
Could you please help me out in any way?
Thanks.