Hi,
Thanks a lot. I managed to get your example project up ad running and it works fine. However, when I can’t get the same result when I add the OffAxisGameViewportClient class to my game. There were no errors when I was trying to compile the class and I modified the build.cs file of my project to add the dependencies
In the editor, I’ve added a camera to the level and made player 0 auto-possess that. My level blueprint is also identical to yours. I’ve also added a blank C++ game mode class and made that the one that is active in maps and modes.
No errors whatsoever, anywhere in the level blueprint either.
In project settings, I changed the default viewport class to the new C++ Off-Axis viewport class
Could you tell me what I’m missing to get this running?
Cheers,